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    You are at:Home»Gaming»How to unlock all classes (collars) in Mewgenics
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    How to unlock all classes (collars) in Mewgenics

    Earth & BeyondBy Earth & BeyondFebruary 14, 2026003 Mins Read
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    How to unlock all classes (collars) in Mewgenics
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    Updated 
    Feb 13, 2026, 7:51 PM EST

    Four to start, nine more to unlock

    A zoomed in shot of Mewgenics, with a group of fleas surrounding an enemy. Image: Edmund McMillen/Tyler Glaiel

    There are 13 Mewgenics classes in this cat breeding turn-based roguelike, although you’ll only start the game with four. Knowing how each of the classes works, alongside what the best ones are and how to unlock them in the first place, is key to progressing through this incredibly deep and layered game from the creator of The Binding of Isaac.

    So whether you’ve just started the game and you want to know what’s coming up for you or you want to know how to unlock a specific one, here are the details for the different Mewgenics classes.

    Update (Feb. 13): We’ve updated this guide with information about the Psychic class.


    Mewgenics classes and how to unlock them

    Classes in Mewgenics are represented by collars. Here’s a list of the first 11 and how to unlock them. We’re still working out how to unlock the remaining two, but we’ll update this guide once we can verify them ourselves.

    ClassHow to unlockStatsDescription
    FighterDefault+2 Strength, +1 Speed, -1 IntelligencePunch your way to victory! Fighters are great at doing big strong melee attacks and smashing things to pieces!
    HunterDefault+3 Dexterity, +2 Luck, -1 Constitution, -2 SpeedShoot things from afar! Hunters are great at hitting things from a distance while staying out of danger themselves!
    TankDefault+4 Constitution, -1 Intelligence, -1 DexterityGet in the way! Tanks are great at absorbing damage and pushing enemies around!
    MageDefault+2 Intelligence, +2 Charisma, -1 Constitution, -1 StrengthBlast your foes! Mages are great at casting all sorts of crazy spells and dealing elemental damage!
    ClericComplete the Alley+2 Charisma, +2 Constitution, -1 Speed, -1 DexterityBe the best friend! Clerics are great at keeping your team alive and helping them recover from taking hits!
    ThiefComplete the Sewer+4 Speed, +1 Luck, -1 Strength, -1 ConstitutionAttack from the shadows! Thiefs are great at evading hits, collecting coins, and striking from behind!
    NecromancerComplete the Junkyard+2 Constitution, +1 Charisma, -2 StrengthRise from the dead! Necromancers are great at playing with corpses and leeching life from enemies!
    TinkererComplete the Shelter+4 Intelligence, -1 Luck, -1 CharismaA crafty inventor! Tinkerers are great at crafting temporary weapons and using all sorts of crazy gadgets!
    DruidComplete the Crater+3 Charisma, +1 Luck, -2 ConstitutionOne with nature! Druids are great at summoning animal friends and come with a special Crow counterpart!
    ButcherComplete the Core+3 Constitution, +2 Strength, -2 SpeedMeat meat meat meat meat! Butchers are great at cleaving chunks of meat off of things and have a hook to pull stuff towards them!
    PsychicComplete the Moon+1 Intelligence, +1 Charisma, +1 Speed, -1 ConstitutionClear your mind! Psychics are great at manipulating things from afar and moving objects with their minds! Psychics also have +5 starting mana.

    classes collars Mewgenics unlock
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